What this really means is that this thing is seriously waterproof. It has a IP67 waterproof and dustproof rating. The Boom 2 is waterproof too, but the Boom 3 goes a step further. I stream my music through Spotify, so I didn't get to use this aspect of the feature, but you can still use the "Magic Button" to skip, play, and pause regardless of where your playlists come from you just manually have to pick the playlist from your phone. If you have Apple Music or Deezer, you can actually set up one-touch playlists with the Boom app. The UE Boom 3 has added a new "Magic Button" that lets you skip, pause, and play music with just a few taps. So, you can take your phone pretty far away from the speaker and it will still play, but you can also control the music without even having your phone on you. I think both are pretty impressive, but the broader range of the Boom 3 is a definite positive, especially if you are playing music at a party and will be mingling, moving around the room. The Boom 3 has a wireless range of 150 feet, while the Boom 2 only has a range of 100 feet. Both models also feature Block Party mode, which allows you and two friends to connect to the same speaker and take turns playing music. This feature, called Party mode, allows you to play the same song through all speakers, so it sounds like you have a much more intense speaker system in place. With the Boom app, you can pair any Booms and Megabooms (up to 150 or more of them, actually) for a seriously loud situation. This is a nice addition, although it is an additional $40 expense, as it is not included with the speaker. The one advantage with the 3 is that it can be charged wirelessly with the UE Power Up charging dock. Both have a battery life of up to 15 hours, which is a pretty solid amount of time. There are many other aspects of the Boom 3 that are pretty consistent with the previous model. If you want to cater the sound more to your liking, you can use the Boom app to customize the EQ, which has four different sound presets as well as a customized tuner. If you like deep bass, the Boom 3 does give your music a richer bass texture, although I don't think that it's a notable difference to the average ear. Both speakers can pump out some serious audio, with a maximum of 90 decibels. In terms of sound, the Boom 3 is not much different than the Boom 2. Within moments, my apartment was flooded with crisp sound. #Ur boom speaker BluetoothWithout even having to read the directions, I pressed the power button (which sits on the flat top of the speaker) and then connected via Bluetooth on my phone. Luckily, it took all of a minute to connect my phone to the UE Boom 3. Safe to say this makes for an unpleasant listening experience, if you even get to listen to anything at all. I have encountered too many wireless speakers that take far too long to connect to your phone and have faulty Bluetooth. One of the most important factors to consider though when buying a speaker is that it's easy for you to use. Of course, this isn't one of the most important qualities, but it does make it look pretty nice on your dresser. Not only is the fabric noticeably smoother, but it's two-toned, which adds somewhat of an iridescent sheen. This is a textile that's also used for motorcycle jackets and fire equipment, in case you were questioning it's durability. That's because Ultimate Ears updated the covering to a high-performance fabric. In keeping with the sleek aesthetic, when you hold the Boom 3, you'll notice it feels a little different. #Ur boom speaker portableI still found the speaker to be easily portable and I appreciated the sleek, updated aesthetic. Truthfully, I didn't think the slightly larger size or added weight were an issue. At almost two pounds, it's also a little heavier than the Boom 2, which clocks in at just over a pound. At about 9" tall and 3.5" in diameter, the Boom 3 is slightly larger than the Boom 2. The volume control buttons on the front side of the speaker are nice and big, making them easy to control, but they're flat so they don't add any bulk. It still holds the same cylindrical shape, but the top and bottom are flat rather than slightly rounded. I had no plans to purchase a new speaker, but I recently got the chance to test out the newest model in the UE family, the UE Boom 3, and it's safe to say I was pretty excited.Īt first glance, the UE Boom 3 has a new design that differentiates it from its predecessors.
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Layout with the specified number of columns and the necessary number of The layout manager pays attention to the value of col and creates a grid If the value of row is greater than the number of components,īlank space is left at the bottom of the region. Normally, Java only pays attention to the row specification,Ĭreating as many columns as necessary to fit the components into The constructor for the GridLayout has a parameter list of the form #Set the layout manager to use the default flowlayout full#Size and their dimensions are set so that the full width and height of the With this manager, we specify the number of rows and columns in The last layout manager that we will be looking at is called GridLayout. The perimeter regions, the other regions will expand to occupy that space. Window is made too small, then one or more of the regions may not be Would expand or contract as required to keep the window filled. If we were to resize the window, the regions (and the buttons) Notice that theīuttons, rather than being displayed at their preferred sizes, are sized to fillĮach region. The resulting window is shown in the following diagram. Layout manager for a JFrame but inserting it does no harm and may serveĪs a useful reminder to readers of the program. The statement is not actually needed because BorderLayout is the default In the program, the layout style of the frame is set by the statement JFrame frame = new JFrame("Border Layout") įrame.add( new JButton("Center"),BorderLayout.CENTER) įrame.add( new JButton("West"),BorderLayout.WEST) įrame.add( new JButton("East"),BorderLayout.EAST) įrame.add( new JButton("North"),BorderLayout.NORTH) įrame.add( new JButton("South"),BorderLayout.SOUTH) This program creates five buttons and places one in each of the five regions It is still tempting to use the convenience of the shorter to type literals) Its usually better to find the error when you are compiling rather than running a program. If you use the literals you won't find out until the program tries to run. The advantage of the named constants is that the compiler will flag an error is you type it incorrectly. So many programmers use those literals instead of the named constants. (Note: BorderLayout.NORTH = "North", BorderLayout.SOUTH = "South" and so on. Remaining right and left sides, and CENTER takes whatever is left in the Occupy the entire top and bottom of the area, EAST and WEST occupy the Parameters: the component to be added and its position. To add aĬomponent, we use a version of the overloaded method add that has two SOUTH, EAST, WEST, and CENTER in the BorderLayout class. Here, the panel is divided into five regions identified by the constants NORTH, The second layout manager that we will examine is BorderLayout. If we resize the window to make it narrower, the positions of the buttonsĪre changed automatically, as shown here. The order in which they appear in the window. The order in which we added the buttons determines Here the buttons are arranged in a single row, centred at the A FlowLayout manager uses this information to size and position That we create has a “preferred” size - enough space for the label plusĪ border. The output of the program is shown in the next illustration. JFrame frame = new JFrame("Flow Layout") įtDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) This program uses a FlowLayout manager to create and arrange five buttons in a window We will, therefore, abbreviate the codeįor creating and adding a button to something like In this section, because we are not doing anything with our buttons, we JButton helpButton = new JButton("Help") With the label "Help" to the JFrame object called frame, we could first Once we have a manager for a JFrame we can add components using the To constructĪ FlowLayout in a JFrame object called frame, we could write Row centred between the left and right sides of the container. With FlowLayout, componentsĪre arranged rather like words are arranged by a word processor using aĬentred alignment - from left to right, and from top to bottom, with each The objects of Java's simplest layout manager are constructed from theĬlass FlowLayout in the package java.awt. Will only be creating and arranging buttons. Than one class of button our buttons are going to be objects constructedįrom the JButton class in the package javax.swing. Of the screen that can be "pressed" by clicking on a mouse. An object that is simple to create and display is a button, a region Here, however, we will examine only three.īefore we start to examine layout managers, we need something toĪrrange. Number of different layout managers and even allows you to create your Of these components can be controlled by a layout manager. If a container has more than one component, the position and size of each 13.3 Layout Managers 13.3 Layout Managers The first scene will be drone/video synthesis based (with the performers stage positions driving processing). For the purposes of the showing, we’ll demonstrate three a/v ‘scenes’ in sequence, demonstrating different approaches and relationships between gesture and media. We’re hoping to get the wearable interface completed in the next day or two so we can start to test it out with the modular musical materials. Donna – roughing out the sensors on a black sports top Runs of conductive thread cannot be crossed over or they will short out. Likewise the run between the battery board and the Lilypad/Xbee board needs to be short, so as to keep maximum current available. The conductive thread that can be used to sew the sensors in and connect to the main board has quite a high resistance, and so runs need to be kept short. OSCULATOR WIIMOTE HOW TOShe has been designing the layout of the sensors and working out how to connect everything within the given constraints of the LilyPad system. Prototyping video processing with wii remoteĭonna has been working away on the wearable interface that will contain the functionality of the above (plus more). OSCULATOR WIIMOTE PATCHJulian has also extended the jitter patch to allow it to process a live camera input. OSCULATOR WIIMOTE MOVIEA quicktime movie is used as input and the wiimote is driving real time processing. In this example the wii remote is driving a patch Julian has written in Jitter. Julian is just listening to some music while he programs and tests the video processing system. No audio processing is taking place in this example. The following example shows the wii remote accelerometer XYZ parameters mapped to video processing. On the video side, Julian has been building a realtime video processing system in the Jitter environment. Wiimote test from Julian Knowles on Vimeo. The accelerometer XYZ outputs control various audio filter processing parameters and volume changes, while the buttons are used to trigger audio events. Here is an example of the wii remote being used to control audio. Let’s hope the wifi from the Lilypad is as solid. The system is very robust and today Julian had it working to a distance of over 15 metres. He is then streaming the midi into a patch in MaxMSP which allows him to condition, scale and route the data streams before they get sent to Ableton Live to control audio. Julian is using the fantastic software Osculator to take the bluetooth Wiimote data and convert it to midi. The Wii remote can act as a hand held device which contains much of the functionality of the wearable (accelerometer and buttons) Nintendo Wii Remote (Wiimote) puts out pitch, roll, yaw and z (g force) data Julian has been using a Wii remote to simulate the accelerometer and buttons so he can work on parameter mapping and prototype some a/v scenes while Donna is working on building the wearable interface. The wearable top will have a Triaxial Accelerometer (reading X, Y, Z axes) mounted on the right arm, a flex sensor on the left elbow and some buttons. They are designed for non-musician physical theatre performers/acrobats. These scenes are modular, with a range of musical elements which can be triggered or manipulated in an improvisational manner. While Donna works on building the wearable top with sensors, Julian is working on making ‘musical scenes’. |
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